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The use of virtual environment in education

УДК 004.946

ISSN 2709-4707

Category: Information and communication technologies

The rapid development of virtual and augmented reality technologies is currently taking place in almost all spheres of a life. Elements of virtual and augmented reality are used in such areas as education, medicine, transport, gaming, tourism and others. The active spread of these technologies causes the emergence of special competencies in the IT labor market and, as a result, the formation of new professions.

Many universities train students in the field of information technology. Recently, profiling of readiness for the development of virtual reality applications and computer games has begun. The provision of practical classes is accompanied by specific real time tasks, which gives students the opportunity to improve their skills in the use of software and technological devices.

The relevance of the research is determined by the current demand for the use of the latest technologies by IT developers in the field of creating computer games. Today, technologies that provide a player’s immersion in virtual reality are becoming more and more popular. One of these technologies is a suit with wearable sensors that track a person’s position in space in real time. However, there are quite a few real described projects in the literature and on the Internet.

This study examines the process of developing a task for creating a game application using virtual reality technology: a suit with wearable sensors for teaching students.

key words: computer games, IT, virtual reality, augmented reality, suit with body sensors, VR, AR, IMU sensor